NAVBAR |
~ Map of the four realms ~Geography: The realms that lie within these borders are ruled by four nations. Three of them are mighty kingdoms, the fourth is an alliance ruled by an emperor. This empire is the largest of the four realms when it comes to land and people. The four nations are constantly near starting a war against each other and skirmishes near the borders are almost everyday business. The reason that prevents this war is somewhat paradox: As long as the Empire is united, the three kingdoms cannot afford to withdraw soldiers from the borders to attack one of the other nations, because the Empire would use this weakness immediately and start an attack. And as long as the three kingdoms don't wage war against each other the Empire cannot afford starting a war against one of them because the other kingdoms would immediately use this opportunity to attack the weak borders of the Empire. This 'peace' is, of course, a very instable one. The Kingdoms:
The Emperial Alliance of Kreolia covers more landmass than the three kingdoms together. Unfortunately the alliance is not as united as it should be. It is more a merger of several counties and shires, all ruled by regional governors, knights and nobles. Several ongoing feuds and vendettas between the regional rulers are paralysing the clout of the Empire. The Islands of Durlare and Mebever lie southwest of Taraine. Those scanty, rocky islands do not belong to any of the four realms, but are two little nations of their own. They try the best to keep their neutrality. Durlare has some arrangements with Taraine over passing and docking rights for tarainian ships that guarantee Durlare's independence, but the Durlar people would be very happy to get rid of these arrangements. Mebever is considered to be just a boring rock in the ocean and gets almost no attention of any of the four great nations. Still both, Durlare and Mebever know the tiradenian sea like noone else, especially when it comes to sailing south along the deadly coasts of the Scorched Lands. |